A new password security utility hides what the user enters with an on-screen keyboard that redraws itself too frequently for “keylogging” programs to grab.  But there are 2 problems: the on-screen keyboard flashes in a way that might cause seizures, and there seems to be no keyboard alternative, excluding most blind and some dexterity impaired users.  Both of these features would currently fail Section 508, the regulations for federal ICT procurement.

As with biometrics, security and accessibility collide here.

Keyloggers beaten by new crypto utility | InfoWorld | News | 2008-09-15 | By John E. Dunn, Techworld

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Video games support inclusion

September 11th, 2008

Ubisoft, maker of many popular games, has implemented a policy of captioning all of its internally developed titles.  This will add text to all gameplay screens.  Is it an option? A default? Will it include sound effects?  Stay tuned…

But wait — there’s more!  Ubisoft works with Handicap International to support abilitytogether, an online resource on disability, which includes a game called Handigo that simulates disabilities to build awareness.

Gamasutra - Ubisoft Backs Hearing-Disabled Gamers With Subtitles Initiative

Accenture reports that 68% of all product returns are due not to a technical fault but to user dissatisfaction.  We’ll only spend about 20 minutes trying to get the thing working properly, then give up and return it.  Or we return it as soon as we see that it’s not what we thought it was.  So bad user interfaces and poor documentation, not raw technological flaws, are the culprits.  This situation should surprise absolutely no one; what’s amazing is how little is done to remedy it.

Most ‘malfunctioning’ gadgets work just fine, report claims | Register Hardware

Turn on those captions!

June 6th, 2008

San Francisco is considering a law that would require TVs in public locations (lobbies, restaurants, airports, etc.) to display captions at all times.  What a great idea, and why not?  The capability is already built in, and this would provide a robust channel for communicating with deaf and hard of hearing people about emergencies, at the very least.  But don’t fine the scofflaws; make them wear a scarlet ASL instead!

SAN FRANCISCO / Bill would require captioning on TVs

A British ICT designer has come up with an interesting blend of technology and elder market awareness.  “jive” has a router that’s configured at the point of sale, and a mouseless interface for information retrieval and communication.  Each of your friends or family members is represented by a little plastic square, and you just place the square on the screen to see what that person is up to, or to send a message.  When you’re not using it, the screen automatically updates you with their doings and whereabouts.  This simple, tangible interface may point the way to more inclusive ICT designs.

jive - social networking for your gran.

What was first a trickle is now a torrent. Apple’s iPhone, Nintendo’s Wii, and Microsoft’s Surface and Windows 7 all confirm that multitouch and gesture interfaces are likely to dominate input hardware soon. They’re often less expensive to engineer and manufacture than button-rich designs, they may be more reliable, and many users delight in their simplicity and naturalness.

They come in roughly three forms, which can be described and examined for their accessibility implications:

Multitouch surfaces. Unlike previous versions, the new models can register more than one touch at a time and can track movement across the surface. For example, a pinching motion of the thumb and index finger can shrink an image or lower the volume. If this motion can be accomplished anywhere on the screen it may accommodate blind users, who cannot use conventional touchscreens because they require touching a specific target area. That’s the big difference: finger movements can have meanings no matter where they are performed, as long as the fingers are in contact with the screen.

Handheld gesture interfaces. These use built-in sensors that detect how the handheld device is moving in three dimensions. For example, you may be able to answer a mobile phone just by picking it up and disconnect by putting it down (ah, a simpler time…), or change menus by shaking it in a particular way. These devices do require a certain amount of dexterity and grip strength, however. (Wiimotes for game playing have occasionally exceeded the grip force exerted by their presumably non-disabled users.)

Free space gesture interfaces. These (mostly prototypes so far) use video cameras to detect physical actions; there is no input hardware at all, just image processing software that decides what gesture the user is performing and issues the corresponding command to the gadget. Not having to be in contact with an active surface or having a set target area may accommodate users with less controlled movements and users with impaired vision.

Clearly, the real accessibility implications of any given product using these input techniques will depend on the angelic and devilish details of the design. For example, an advanced touchscreen may require users to hit a small target with both active fingers, actually raising the barriers for people with vision or dexterity impairments. If there is a correspondence between what’s on the display and what actions users can perform, people with cognitive disabilities may benefit, while those with vision loss may be excluded, other features being equal.

Just as clearly, we’ve only seen the first stages of this transformation of input technologies. Are we saying bye-bye to buttons? Well, when was the last time you bought a product with a knob? Let’s stay alert to the prototypes and see where this ride wants to take us.

This is why we’re concerned about biometrics; the current Section 508 regulations require accessible alternatives.

The Herald Online **News**

Add another link to another accessibility value chain!  You can use “Advanced Video Search” to find captioned videos on Google.  It’s a single checkbox, near the bottom of the search form.  This will not only make captioned videos easier to find, but may encourage some videomakers to caption their work — building the culture of accessibility.

Unfortunately, this feature is not yet on YouTube, which is owned by Google — when, please?

Google Advanced Video Search

Josh Blue is pretty damn funny!  He doesn’t “suffer from”; he kills!  Check out his YouTube video here.

A new prototype device consists of a system of braces, actuators, and controllers that let the strapped-in user stand, walk, and climb stairs.  As usual, though, commercialization is going to be a challenge, as will be funding and therapeutic support.  Too often, good engineering is the easy part.

ReWalk Exoskeleton