Category Archives: Education

Blio us away

The latest developer to enter the e-book fray is Ray Kurzweil, who this week will be revealing Blio. Instead of taking a hardware approach, though, Blio is platform-independent, free software that will present books in a consistent format–rather like PDF–that … Continue reading

Posted in Cognitively impaired, Education, Entertainment, Market drivers, Promising component, Redundant output, Software, Text-to-speech | 1 Comment

Eee-reader–only for ghost stories?

Asus is making its own jump into the e-reader market with its Eee-reader, due out in two models by the end of the year. We like that the higher-end model opens like a book and has its own stand, making … Continue reading

Posted in Dexterity impaired, Education, Entertainment, Hardware, Size, weight, stability, grip | Leave a comment

Magic touch?

Researchers at the University of Tokyo are working on an interface that uses Wiimotes and ultrasound to create interactive holograms that provide the illusion of touchability. This has obvious gaming implications for blind individuals, who could use it to manipulate … Continue reading

Posted in Blind, Controls: number, size, spacing, force, Education, Entertainment, Gesture interface, Hardware, Information management, Just a prototype so far, Promising component, Redundant output, Software | Leave a comment

Camera with training wheels?

Nikon has a new model camera aimed at novices, so they did a smartie and added educational menus to their large LCD.  These don’t only describe the settings, they tell you what the settings are for, how to use them, … Continue reading

Posted in Cognitively impaired, Education, Hardware, Simplicity, ease of use | Leave a comment

Kustom Keyboard Kapers

We’ve been following the pricy, exotic Optimus keyboard for a while, with its promise of a tiny display on every key.  This feature would let you connect the key’s image to a specific program or function, which may help users … Continue reading

Posted in Cognitively impaired, Controls: shape, texture, color, grouping, Education, Hardware, Information management, Simplicity, ease of use | Leave a comment

Microsoft’s motion move

Ever since it was released, Nintendo’s Wii and its handheld gesture controllers have dominated the buzz in gaming interfaces.  Microsoft fired back at today’s E3 conference with Natal, a gesture and speech recognition system with no physical controller at all.  … Continue reading

Posted in Communication, Controls: number, size, spacing, force, Controls: shape, texture, color, grouping, Dexterity impaired, Education, Entertainment, Gesture interface, Hardware, Information management, Just a prototype so far, Redundant input, Simplicity, ease of use, Software | 3 Comments