Emotion your controls

Sony’s plans for the PS3 gaming system apparently include detection and response to spontaneous emotions, whether from an individual (e.g., laughter, yawning) or from an interaction (high-fiving, talking over the game’s audio content). The general buzz is that this could be used by the system to modify presentation of options, so that laughter means “Give me more of this,” and a significant amount of talking means, “We’re bored, give us something else.” However, we wonder if it could also be used consciously as an alternative input strategy, particularly by individuals with severely limited or no hand use, so that laughter means “Choose the highlighted option” and yawning means “Move to the next option.”

Siliconera: SCEA Experimenting With “Laugh Detecting”, Emotional Tracking Software

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