Gaze in the millinery

We’ve reached the point where a camera-based gesture interface, a pico-projector, and wireless computing has come together in SixthSense, a wearable prototype that lets the user grab information about anything in the vicinity.  Aim at a package on a supermarket shelf to see its environmental information; aim at a building to take its picture or see its layout in a map view; project a telephone keypad onto your hand and dial away.  Information that’s rich and relevant.

Right now, of course, you have to be able to see pretty well, be able to point your head at a target without shaking, and be able to move your hands and fingers accurately and consistently.  But we’re gonna fix that at today’s meeting, right, gang?  OK, everybody push on the big steel lab door!

There’s a video of this prototype in operation.  (Forget our negativity — this thing is bangin’.)

Make: Online : Wearable metadata

This entry was posted in Communication, Controls: number, size, spacing, force, Controls: shape, texture, color, grouping, Gesture interface, Hardware, Information management, Just a prototype so far, Just plain cool, Most or all disabilities, Network, Redundant input, Redundant output, Software, Wireless. Bookmark the permalink.

One Response to Gaze in the millinery

  1. Another benefit: the designer’s target audience is people with low literacy, suggesting an interface that will be friendly to people with learning or cognitive disabilities as well. I see accommodated people…

    New York Times: Adding A Sixth Sense To Your Cell Phone

Leave a Reply

Your email address will not be published. Required fields are marked *